I asked Fable to play in my in-house IDE LOL
Used my free will right today.
None of these were planned. In Melquíades everything is a snippet — you write a note, break it down, a few snippets accumulate, sometimes they chain into a running thing, and once in a while one hardens into a panel worth pinning. You can stop at any step, and most things stop early - I like to try different snippets and toss them often. Another hobby is asking new public models to come up with widget ideas and so tried Fable today.
macondo-rain
In Macondo the butterflies follow Mauricio Babilonia. It does nothing, but poetic af. The butterflies debugged the pipeline.

orbit-clock
The time as a tiny solar system: hours, minutes, seconds as three orbiting dots, each dragging a fading tail. You read it by angle. The tails make it feel alive.

star-notes
Click to drop points and they knit themselves into a constellation; at three points the shape earns an invented name, deterministic, so the same clicks always summon the same stars. This one is Monkael.

symbol-atlas
Draw a closed figure and the local model writes a short paragraph on what marks like it have meant. It's wrong a fair amount, so the output wears a label in small type: the model's interpretation, not established lore. It may imagine out loud but this demonstrates potential.

decide-widget
The one that crossed over into useful. Options in a box, a button, a fair coin flip. I guess Claude was sick of deciding for lunch.

I was happy it picked up the vibe, project is about how hyped tools we use really start shaping us in the end of the day. So it can be relaxing to have a lean IDE that lets you store widgets without a plugin hell. Or I guess make your own hell at will.